Tag

workshops

Most CSCAR workshops will be free for the U-M community starting in January 2019

By | Educational, General Interest, Happenings, News

Beginning in January of 2019, most of CSCAR’s workshops will be offered free of charge to UM students, faculty, and staff.

CSCAR is able to do this thanks to funding from UM’s Data Science Initiative.  Registration for CSCAR workshops is still required, and seats are limited.

CSCAR requests that participants please cancel their registration if they decide not to attend a workshop for which they have previously registered.

Note that a small number of workshops hosted by CSCAR but taught by non-CSCAR personnel will continue to have a fee, and fees will continue to apply for people who are not UM students, faculty or staff.

HPC training workshops begin Tuesday, Feb. 13

By | Educational, Events, General Interest, Happenings, HPC, News

series of training workshops in high performance computing will be held Feb. 12 through March 6, 2018, presented by CSCAR in conjunction with Advanced Research Computing – Technology Services (ARC-TS).

Introduction to the Linux command Line
This course will familiarize the student with the basics of accessing and interacting with Linux computers using the GNU/Linux operating system’s Bash shell, also known as the “command line.”
Location: East Hall, Room B254, 530 Church St.
Dates: (Please sign up for only one)
• Tuesday, Feb. 13, 1 – 4 p.m. (full descriptionregistration)
• Friday, Feb. 16, 9 a.m. – noon (full description | registration)

Introduction to the Flux cluster and batch computing
This workshop will provide a brief overview of the components of the Flux cluster, including the resource manager and scheduler, and will offer students hands-on experience.
Location: East Hall, Room B254, 530 Church St.
Dates: (Please sign up for only one)
• Monday, Feb. 19, 1 – 4 p.m. (full description | registration)
• Tuesday, March 6, 1 – 4 p.m. (full description | registration)

Advanced batch computing on the Flux cluster
This course will cover advanced areas of cluster computing on the Flux cluster, including common parallel programming models, dependent and array scheduling, and a brief introduction to scientific computing with Python, among other topics.
Location: East Hall, Room B250, 530 Church St.
Dates: (Please sign up for only one)
• Wednesday, Feb. 21, 1 – 5 p.m. (full description | registration)
• Friday, Feb. 23, 1 – 5 p.m. (full description | registration)

Hadoop and Spark workshop
Learn how to process large amounts (up to terabytes) of data using SQL and/or simple programming models available in Python, R, Scala, and Java.
Location: East Hall, Room B250, 530 Church St.
Dates: (Please sign up for only one)
• Thursday, Feb. 22, 1 – 5 p.m. (full description | registration)

U-M Library offering workshops on GIS; exhibit on video game art

By | Educational, Events

Read below for more information about some upcoming GIS workshops and upcoming events, including a couple about the art of video games and a lecture about Flint’s infrastructure.

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GIS Workshops
http://ttc.iss.lsa.umich.edu/ttc/sessions/upcoming/sponsor/clark-library/?mode=excerpt

LSA and the Clark Library are offering a number of workshops on mapping, spatial analysis, and GIS over the coming weeks (Monday, March 14th thru Friday, April 1st.) Topics include an introduction to GIS, Story Maps, collecting data in the field, imagery, LiDAR, photogrammetry, crisis mapping, free and open source GIS tools, themed explorations of spatial analysis, OpenStreetMap, enterprise GIS, ArcGIS Pro, field surveys and questionnaires, and more. Registration is required.

Questions? Email geospatial@umich.edu.

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New Media, New Meanings

Tuesday, March 22, 2016

7:00 – 8:00 pm

Hatcher Graduate Library Gallery (Room 100)

https://www.lib.umich.edu/events/new-media-new-meanings

A presentation by Jeremy Gibson, to celebrate the opening of Winteractive: The Art of Video Games.

Interactive media like games are not new; people have played games for thousands of years. However, the past three decades have seen a drastic change in the character, expansiveness, and expressiveness of interactive experiences, and as a result, artists are now able to express themselves in new ways that are exclusively enabled by this evolving medium. As players interact with games, the choices they make shape their experiences in the game, and unlike any other medium, games require players to participate in the creation of the meaning. This complicity and contribution to the outcome of the game enables meaning to be expressed in systems rather than linear narrative and allows for participants to experience understanding in a new way.

Jeremy Gibson is a Lecturer in the University of Michigan Computer Science & Engineering department, where he teaches classes on game design, and the founder of ExNinja Interactive, LLC. He is the author of the book Introduction to Game Design, Prototyping, and Development, published by Pearson in 2014. He was the 2013 Chair of Education and Advancement for IndieCade.

Light refreshments will be provided.

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Exhibit: Winteractive: The Art of Video Games

March 17th through April 15th

Hatcher Graduate Library Gallery (Room 100)

http://www.lib.umich.edu/events/winteractive-art-video-games

What does it mean for a game to be art? Many independent game developers stretch the definition of what a game can be and create games that blur the boundaries between art and traditional entertainment.

The games in this exhibition—all created by individual or small groups of developers—will lead you into realms of sound and beauty, or provoke reflection on the human condition, or entertain you with innovative takes on established game genres—or perhaps all of the above at once!

This is a hands-on exhibition. We invite you to play and explore the games, and offer your thoughts.

Sponsored by the Ann Arbor District Library and the University of Michigan Library Computer & Video Game Archive.

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Emergent Research Event: The Environmental Hazards of Aging Infrastructure in Flint, Michigan

Monday, March 28, 2016 

9:30 – 11:00 am

Hatcher Graduate Library Gallery (Room 100)

http://www.lib.umich.edu/events/environmental-hazards-aging-infrastructure-flint-michigan

Dr. Martin Kaufman, David M. French Professor of Earth Science at the University of Michigan-Flint, talks about the challenges facing communities with older water infrastructure.

Kaufman presents the results of recent efforts to map the lead-based water infrastructure in Flint, Michigan, using a Geographic Information System (GIS) and the use of these maps to generate additional research inquiry. Linkages between hazard identification and hazard response during an environmental crisis are also explored.

Emergent Research events are aimed at better understanding the various types of research undertaken across campus, particularly as they relate to library services and support, opportunities for collaboration, data management and preservation, and beyond.